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Solutions/By role

CODE

Keep the talk about code next to the code.

The bug, the fix and the decision stay in one thread. Drop code in a message, open your window where you're stuck, close the job on the board.

Code is coloured in the message, and you solve the problem together with screen control.

The Room, piece by piece.

Channels, chat, team and message box. Scroll and it falls into place.

The message box brings code blocks, files and scheduled messages together.

1Room

Code is coloured in the message.

A code file is coloured by language inside the message and opens with line numbers. For a small piece, a code block is enough.

A coloured code file and a turnable model in a channelcomes with its line spacing
2Threads

The discussion stays in the thread.

Open a thread under a message, replies gather at the side, and the channel stays clean. You hear about new replies in threads you follow.

A thread open beside the channelthe channel stays cleanthe thread opens beside it
3Screen sharing

Debug it together.

Share your IDE window, and with your permission a teammate takes the mouse and keyboard. You set the time and can take it back whenever you like.

Screen sharing: the shared window and the room's chatonly this windowthe mouse moves with permission
4Pipeline

Task, files and history together.

The task window says who did what and when. Cards are dragged along and go to approval once handed in.

Task window: status, people, stage, date, files and historywhere the work standsthe file comes with its task

How a bug gets closed

The problem's history stays in one place with its fix.

MessageThe problem lands in the channel
ThreadA discussion opens
SharingDebugged together
TaskThe job goes on the board
DoneIt's approved

Your programs stay the same.

Devchaos doesn't replace your program, it stands beside it. Whichever one is open shows on your Studio card; there are 50 programs on the list, and you can add yours if it's missing.

Rider
VS Code
Visual Studio
Git
Perforce
Unity
Unreal
Godot

Questions

Is there a Git or build connection?

Its place in project settings is ready, and the connection is coming soon. Today you talk about code through messages, files or screen sharing.

Does it connect to Unity, Unreal or Godot?

Engine plug-ins are coming soon. Today Devchaos sees which program is open and the file name; with the plug-in, the open scene and selected object will show too.

Can the team see what I'm looking at?

You decide. In What your team sees you choose who sees it, and whether that's the program, the file name, the time, screenshots and how often; you can hide a program and set limits by working hours or by project.

Is there voice chat?

Not yet, it's coming soon. Voice rooms and camera are on the way. For now you use the room's text chat during a screen share.

Next solutionGame and level design →

LEVEL

Draw the game first, then build it.